Wandering Minstrel
: 4

Reveal the top 3 cards of your deck. Put the Actions back on top in any order and discard the rest.

Action
Baron
: 4

You may discard an Estate card. If you do, +4 Treasure. Otherwise, gain an Estate card.

Action
Forager
: 3

Trash a card from your hand. +1 Treasure per differently named Treasure in the trash.

Action
Shanty Town
: 3

Reveal your hand. If you have no Action cards in hand, +2 Cards.

Action
Throne Room
: 4

Choose an Action card in your hand. Play it twice.

Action
Young Witch
: 4

Discard 2 cards. Each other player may reveal a Bane card from his hand. If he doesn't, he gains a Curse.
Setup: Add an extra Kingdom card pile costing 2 Treasure or 3 Treasure to the Supply. Cards from that pile are Bane cards.

Action
Attack
Trade Route
: 3

+1 treasure per token on the Trade Route mat. Trash a card from your hand.

Setup: Put a token on each Victory card Supply pile. When a card is gained from that pile, you move the token to the Trade Route mat.

Action
Bridge Troll
: 5

Each other player takes his -1 Treasure token.
Now and at the start of your next turn:
+1 Buy
While this is in play, cards cost 1 Treasure less
on your turns, but not less that 0 Treasure.

Action
Attack
Duration
Possession
: 6

The player to your left takes an extra turn after this one, in which you can see all cards he can and make all decisions for him.
Any cards he would gain on that turn, you gain instead; any cards of his that are trashed are set aside and returned to his discard pile at end of turn.

Action
Royal Seal
: 5

While this is in play, when you gain a card, you may put that card on top of your deck.

Treasure